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Class

Dates GTR Venue Class Time (Eastern) Price Qty Action
April 18-19, 2019 GTR
9:00 am to 4:00 pm
$795.00 (USD)   
GTR Class is Guaranteed to Run

  • April 18, 2019 - April 19, 2019
    9:00 am - 4:00 pm

Adobe Animate is now the standard version for Adobe Flash Professional training, Adobe Edge training, Adobe Edge Animate training, and all other previous versions of this software. You can think of Adobe Animate as Flash without Flash

In this comprehensive hands-on, two-day Adobe Animate training course, you will learn how to use the industry-standard Adobe animation software to learn how to design interactive animations with cutting-edge tools that can be published across multiple platforms including TV and any desktop or mobile devices.

Class Outline

1. Getting Acquainted
Starting Adobe Animate CC and Opening a File
Understanding Document Types
Getting to Know the Workspace
Working with the Library Panel
Understanding the Timeline
Organizing Layers in a Timeline
Using the Properties Panel
Using the Tools Panel
Undoing Steps in Animate
Previewing Your Movie
Modifying the Content and Stage
Saving Your Movie

2. Creating Graphics and Text
Understanding Strokes and Fills
Creating Shapes
Making Selections
Editing Shapes
Using Gradient and Bitmap Fills
Using Variable-Width Strokes
Using Swatches and Tagged Swatches
Creating Curves
Using Transparency to Create Depth
Being Expressive with the Paint Brush
Creating and Editing Text
Aligning and Distributing Objects
Converting and Exporting Art

3. Creating and Editing Symbols
Importing Adobe Illustrator Files
About Symbols
Creating Symbols
Importing Adobe Photoshop Files
Editing and Managing Symbols
Changing the Size and Position of Instances
Changing the Color Effect of an Instance
Understanding Display Options
Applying Filters for Special Effects
Positioning in 3D Space

4. Animating Symbols
About Animation
Understanding the Project File
Animating Position
Changing the Pacing and Timing
Animating Transparency
Animating Filters
Animating Transformations
Changing the Path of the Motion
Swapping Tween Targets
Creating Nested Animations
Graphic Symbols
Easing
Frame-by-Frame Animation
Testing Your Movie

5. Advanced Motion Tweening
About the Motion Editor
Understanding the Project File
Adding Motion Tweens
Editing Property Curves
Viewing Options for the Motion Editor
Copying and Pasting Curves
Adding Complex Eases

6. Animating Shapes and Using Masks
Animating Shapes
Understanding the Project File
Creating a Shape Tween
Changing the Pace
Adding More Shape Tweens
Creating a Looping Animation
Using Shape Hints
Previewing Animations with Onion Skinning
Animating Color
Creating and Using Masks
Animating the Mask and Masked Layers
Easing a Shape Tween

7. Natural and Character Animation
Natural Motion and Character Animation with Inverse Kinematics.
Creating a Walk Cycle
Disabling and Constraining Joints
Inverse Kinematics with Shapes
Simulating Physics with Springiness

8. Creating Interactive Navigation
About Interactive Movies
Creating Buttons
Create JS Library
Preparing the Timeline
Adding a Stop Action
Creating Event Handlers for Buttons
Creating Destination Keyframes
Creating a Home Button Using Code Snippets
Code Snippets Options
Playing Animation at the Destination
Animated Buttons

9. Working with Sound and Video
Understanding the Project File
Using Sounds
Understanding Video
Using Adobe Media Encoder CC
Playback of External Video in Your Project
Working with Video and Transparency
Embedding Video

10. Publishing
Understanding Publishing
Publishing for HTML5
Using Classic Tweens
Exporting to HTML5
Inserting JavaScript
Converting to HTML5 Canvas