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    Whether you are interested in entering the field of product design or are a professional seeking to expand your knowledge of Fusion 360 for a specific design, we have instructor-led Live Fusion 360 training that can help you achieve your goal.

    Chapter 1: Introduction to Autodesk Fusion 360

    • Fusion 360 Fundamentals
    • Feature-Based Modeling
    • Parametric Features
    • Direct Manipulation Modeling
    • Managing Assembled Designs
    • Design Documentation
    • Associativity
    • Understanding Workspaces
    • Understanding Projects
    • Ribbon
    • Accessing Commands
    • Accessing HelpDesign Navigation & Display
    • Design Navigation
    • ViewCube
    • Named Views
    • Design Display
    • Geometry Selection
    • Environment and Effects
    • Practice 1a Getting Started
    • Chapter Review Questions
    • Command Summary

    Chapter 2: Creating the First Feature with Quick Shapes

    • Design Units and Origin
    • Units
    • Origin
    • Quick Shape Creation
    • Practice 2a Creating Shapes
    • Practice 2b Creating Shapes II
    • Chapter Review Questions
    • Command Summary

    Chapter 3: Creating Sketched Geometry

    • Introduction to the Sketching Workflow
    • ketch Entities
    • Line
    • Spline
    • Points
    • Rectangles
    • Circle
    • Arcs
    • Dimensioning
    • Dynamic Input
    • Adding Sketch Dimensions
    • Modifying Sketch Dimensions
    • Deleting Sketch Dimensions
    • Sketch Constraints
    • Extruding a Sketch
    • Revolving a Sketch
    • Practice 3a Extruded Solid Features
    • Practice 3b Revolved Solid Features
    • Practice 3c Additional Designs
    • Chapter Review Questions
    • Command Summary

    Chapter 4: Additional Sketching Tools  1

    • Additional Entity Types
    • Polygons
    • Ellipse
    • Slot
    • Tangent Arc Usi ng a Line s
    • Tangent Line Between Two Circles or Arcs
    • Fillets
    • Construction Entities
    • Editing Tools
    • Trim
    • Extend
    • Mirror
    • Additional Dimension Tools
    • Center Dimensions
    • Radius or Diameter Dimensions
    • Angular Dimensions
    • Over- Constrained Sketches
    • Moving and Copying
    • Move
    • Copy and Paste
    • Rectangular Sketch Patterns
    • Circular Sketch Patterns
    • Practice 4a Applying Constraints
    • Practice 4b Creating Sketched Geometry I
    • Practice 4c Creating Sketched Geometry II
    • Practice 4d Manipulating Entities
    • Practice 4e Copy and Paste Sketches
    • Practice 4f Patterning Sketched Entities
    • Chapter Review Questions
    • Command Summary

    Chapter 5: Sketched Secondary Features

    • Sketched Secondary Features
    • Using Existing Geometry
    • Projected Geometry
    • Offset
    • Reusi ng Sketches
    • Features from Planar Faces
    • Practice 5a Creating Sketched Extrusions I
    • Practice 5b Creating Sketched Extrusions II
    • Practice 5c Reusing Sketches
    • Chapter Review Questions
    • Command Summary

    Chapter 6: Pick and Place Features

    • Fillets
    • Constant Radius Fillet
    • Variable Radius Fillet
    • Chordal Fillet
    • Rule Fillets
    •  Chamfers
    • Holes
    • Editing Pick and Place Features
    • Practice 6a Constant Radius Fillets
    • Practice 6b Creating Rule Fillets
    • Practice 6c Fillets and Chamfers
    • Practice 6d Fillet Shapes
    • Practice 6e Holes
    • Chapter Review Questions
    • Command Summary

    Chapter 7: Construction Features

    • Construction Planes
    • Default Origin Planes
    • Create Construction Planes
    • Construction Axes
    • Default Origin Axes
    • Creating Construction Axes
    • Construction Points
    • Default Origin Point
    • Creating Construction Points
    • Editing Construction Features
    • Practice 7a Using Construction Features to Create Geometry I
    • Practice 7b Using Construction Features to Create Geometry II
    • Chapter Review Questions
    • Command Summary

    Chapter 8: Equations and Parameters

    • Equations
    • Parameters
    • Practice 8a Adding Equations
    • Practice 8b Add Parameters
    • Chapter Review Questions
    • Command Summary

    Chapter 9: Additional Features and Operations

    • Draft
    • Shell
    • Rib
    • Split Face
    • Scale
    • Thread
    • Press Pull
    • Practice 9a Creating Shells and Ribs
    • Practice 9b Using Advanced Design Tools
    • Chapter Review Questions
    • Command Summary

    Chapter 10: Design and Display Manipulation

    • Reordering Features
    • Inserting Features
    • Suppressing Features
    • Section Analysis
    • Practice 10a Section Analysis
    • Practice 10b Feature Order
    • Chapter Review Questions
    • Command Summary

    Chapter 11: Single Path Sweeps

    • Sweeps
    • Practice 11a Creating Swept Geometry I
    • Practice 11b Creating Swept Geometry II
    • Practice 11c Additional Swept Geometry (Optional)
    • Chapter Review Questions
    • Command Summary
    • Chapter 12: Loft Features

    12.1    Lofts

    • Practice 12a Creating Rail Lofts
    • Practice 12b Creating Centerline Lofts I
    • Practice 12c Creating Centerline Lofts II
    • Chapter Review Questions
    • Command Summary

    Chapter 13: Feature Duplication Tools

    • Mirroring Geometry
    • Patterning Features
    • Rectangular Patterns
    • Circular Patterns
    • Pattern on Path
    • Practice 13a Mirroring Geometry
    • Practice 13b Patterning Geometry
    • Chapter Review Questions
    • Command Summary

    Chapter 14: Distributed Design

    • Assembly Design Methods
    • Distributed Design
    • Inserting Components
    • MOVE Palette
    • Grounding Components
    • Joint Origins
    • Selecting Joi nt Origins
    • Creating Joint Origins
    • Assigning Joints
    • Joint Types
    • Practice 14a Creating a Distributed Design
    • Chapter Review Questions
    • Command Summary 1

    Chapter 15: Component Design Tools

    • Rigid Groups
    • Interference Detection
    • Miscellaneous Joint Tools
    • Joint Limits
    • Drive Joints
    • Contact Sets
    • Motion Linking
    • Motion Studies
    • Practice 15a Incorporating Motion Between Components in a
    • Design
    • Chapter Review Questions
    • Command Summary 1

    Chapter 16: Multi-Body Design

    • Multi-Body Design
    • Multi-Body Design Tools
    • Components
    • Creating Components
    • Using the BROWSER
    • Reusi ng Components
    • Positioning Components
    • As-Built Joints
    • Practice 16a Multi-Body Design
    • Practice 16b Working with Multi-Bodies to Create an
    • Assembled Design
    • Chapter Review Questions
    • Command Summary


    Online Event


    Live Online Training

    Get the same training you expect in the classroom without leaving your office or home. These are NOT recorded classes. They are LIVE sessions with an expert instructor. We use the latest in video conferencing technologies and audio so you can confidently participate in any class just like being right there in person. We guarantee the effectiveness of our online training delivery approach that we will give you your money back if you are not totally satisfied.  Ask us for a demo.

    Online class requirements:

    • Moderate to fast Internet
    • A phone or computer headset is required in order to hear the instructor/moderator). You can use Computer Audio (VoIP) or you can dial in from a regular phone.  For convenience, we recommend a hands-free headset or phone.
    • Training software must be installed on your computer (trial versions are acceptable)
    • RECOMMENDED: Dual Monitors or computers. For optimal online learning experience, we recommend participants have dual monitors or two computers. Your online classroom credentials allow you to join multiple times from multiple computers. Participants should use one monitor or computer to view the instructor’s shared screen and another monitor or computer to work with the software.

    What happens when you enroll in an online class

    When you register for an online class, you will receive a welcome email followed by login access to the Citrix GoToTraining virtual classroom. A workbook (printed copy or eBook) will be sent to you prior to the start of class.

    Online Training Advantages

    Convenience: You don’t have to travel and can attend from your home, office or anywhere with an internet connection. Our online classes are conducted using GoToTraining, a more robust version of the popular GoToMeeting screen sharing and conferencing platform. To accommodate multiple time zones, courses are typically scheduled from 10am – 5pm Eastern with a one-hour lunch break at 12:30 – 1:30 pm Eastern and a 10-minute break in the morning and afternoon. When conducting custom online course for your group, class times can be modified to accommodate your timezone.

    Interactive Learning: Our online training is fully interactive. You can speak and chat with the instructor and classmates at any time. Various interactive techniques are used in every class. Our small class sizes (typically 4 – 8 students), allow our instructors to focus on individual performance and issues and to work closely with you to meet your unique needs. Classes are designed to be a hands-on learning experience, providing opportunities for you to try your new skills while the instructor is available for review, questions, and feedback. You have the option to give the instructor permission to view your computer to provide one-on-one assistance when needed.

    GSA Schedule: 47QTCA19D008F