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    About this Course

    Python is a very popular open-source, high-level programming language used for a broad assortment of programming tasks. This course is designed to introduce best practices in Python development, and to build a strong foundation for students to go on to use Python in creating one-off utilities, processing data, creating automated test scripts, machine learning, and web development.

    A balanced mixture of theory and labs demonstrate practical usage of Python and are designed to give students real-world understanding and experience.

    Audience Profile

    Those with experience with basic programming concepts such as loops and variables.

    At Course Completion

    • Understand Python’s features, tools and what it’s used for today
    • Know how to set up Python and necessary development environment
    • Write and run python programs/scripts
    • Learn basic syntax and control flow in Python
    • Leverage Python data structures and methods in practical applications
    • Organize code with functions, classes, modules and packages
    • Use object-oriented programming in Python
    • Debug python code and identify bugs
    • Explore functional programming techniques
    • Read and write files with formatted string output
    • Import and explore commonly used standard library modules
    • Handle exceptions and errors
    • Introduce methods for Unit Testing Python code
    • Use PIP to install and manage third-party Python packages and modules

    Outline

    0. Introductions
    a. Course Objectives and overview of what teams will be building
    b. Course Logistics
    c. Getting Course Demos & Solutions using Git

    1. Overview of Python
    a. What is Python?
    b. Where Python is used: machine learning , web , scripting
    c. Python history
    d. Python 2 versus 3

    2. Setting up environment and leveraging tools
    a. Development environment Setup
    b. Installing python on different Operating Systems (OS)
    c. Using the Python Interpreter
    d. Scripting versus interactive mode
    e. Jupyter Notebook
    f. Python editors and IDEs
    g. Using VSCode for python
    h. Getting help with pydoc

    3. Python basics in Interactive mode and simple scripts
    a. Interactive mode versus scripts
    b. Creating variables and working with built≠in types
    c. Naming conventions & keywords
    d. Representing Strings and working with operators & methods
    e. Numeric types and math operations
    f. Converting types
    g. Using print() to display to the screen
    h. Executing scripts
    i. Script comments

    4. Conditional Programming & Flow control
    a. Using indentations for defining blocks
    b. When to use if, elif and else
    c. Boolean operators
    d. Relational operators
    e. Creating and controlling loops

    5. Debugging in Python
    a. What is debugging and why do we use it?
    b. Using the pdb Module
    c. Tracing
    d. Stepping Through Code
    e. Seeing Where You Are with l
    f. Printing Variables
    g. Finding a Bug
    h. Working interactively

    6. Leveraging Functions
    a. Defining functions
    b. Attribute references and instantiation
    c. Default arguments
    d. Keyword arguments
    e. Arbitrary argument lists
    f. Using argument lists
    g. Documentation Strings
    h. Function annotations
    i. Recursion

    7. Data Structures and their practical applications
    a. Immutable/Mutable types
    b. Sequence Types – list, tuple , range
    c. Storing and selecting multiple values in Lists
    d. Working with immutable Tuples
    e. Optimizing loops using range()
    f. Storing and working with unique values in Sets
    g. Mapping with Dictionaries

    8. Errors and Exceptions
    a. Syntax Errors
    b. Runtime Errors
    c. Exceptions
    d. Built-in Exceptions
    e. Handling Exceptions: try & except
    f. Handling Exceptions: finally
    g. Raising Exceptions
    h. Ignoring Exceptions
    i. User-defined Exceptions
    j. Clean-up Actions

    9. Defining reusable Modules
    a. Module definition basics
    b. Import Modules
    c. Reload Modules
    d. Python Standard Library
    e. Using packages to structure module namespace
    f. Installing 3rd party packages with PIP

    10. Input and Output
    a. Using the built-in sys module
    b. Getting input from the command line
    c. Getting input from the keyboard
    d. Reading and Writing Files with File Objects

    11. Classes & Object-Oriented Programming (OOP)
    a. What is OOP?
    b. Python Classes and creating objects
    c. Scope and Namespaces
    d. Defining instance and class attributes
    e. Method Objects
    f. Inheritance and Polymorphism
    g. Multiple Inheritance in Python
    h. Overloading operators

    12Exploring the Standard Library modules
    a. The os module
    b. Logging
    c. Math module
    d. ‘re’ Regular Expression tools
    e. Dates and Times
    f. Timeit
    g. Email package
    h. Json package
    i. Multi-threading
    j. Data Compression and Archiving

    13.Functional Programming
    a. Lambda Functions
    b. Recursion
    c. List Comprehensions
    d. Iterators, Generators, Yield
    e. Map, reduce, filter

    14. Unit Testing Options
    a. What is a Unit Test?
    b. The unittest framework, nose, and PyTest
    c. Asserting
    d. Creating Unit Tests
    e. Organizing Test Code
    f. Discovering Unit Tests
    g. Running Unit Tests
    h. Skipping Tests

    15. Examples of python usage
    a. Scripting
    b. Raspberry Pi
    c. Web, Django and Flask
    d. Machine Learning

    Prerequisites

    Students should know how to navigate the Windows operating system. Ideally students already have some understand variables, functions and for loops – but demos and guidance will be given to help them to achieve a working application.

    Venue:  

    Address:
    Online Event

    Description:

    Live Online Training

    Get the same training you expect in the classroom without leaving your office or home. These are NOT recorded classes. They are LIVE sessions with an expert instructor. We use the latest in video conferencing technologies and audio so you can confidently participate in any class just like being right there in person. We guarantee the effectiveness of our online training delivery approach that we will give you your money back if you are not totally satisfied.  Ask us for a demo.

    Online class requirements:

    • Moderate to fast Internet
    • A phone or computer headset is required in order to hear the instructor/moderator). You can use Computer Audio (VoIP) or you can dial in from a regular phone.  For convenience, we recommend a hands-free headset or phone.
    • Training software must be installed on your computer (trial versions are acceptable)
    • RECOMMENDED: Dual Monitors or computers. For optimal online learning experience, we recommend participants have dual monitors or two computers. Your online classroom credentials allow you to join multiple times from multiple computers. Participants should use one monitor or computer to view the instructor’s shared screen and another monitor or computer to work with the software.

    What happens when you enroll in an online class

    When you register for an online class, you will receive a welcome email followed by login access to the Citrix GoToTraining virtual classroom. A workbook (printed copy or eBook) will be sent to you prior to the start of class.

    Online Training Advantages

    Convenience: You don’t have to travel and can attend from your home, office or anywhere with an internet connection. Our online classes are conducted using GoToTraining, a more robust version of the popular GoToMeeting screen sharing and conferencing platform. To accommodate multiple time zones, courses are typically scheduled from 10am – 5pm Eastern with a one-hour lunch break at 12:30 – 1:30 pm Eastern and a 10-minute break in the morning and afternoon. When conducting custom online course for your group, class times can be modified to accommodate your timezone.

    Interactive Learning: Our online training is fully interactive. You can speak and chat with the instructor and classmates at any time. Various interactive techniques are used in every class. Our small class sizes (typically 4 – 8 students), allow our instructors to focus on individual performance and issues and to work closely with you to meet your unique needs. Classes are designed to be a hands-on learning experience, providing opportunities for you to try your new skills while the instructor is available for review, questions, and feedback. You have the option to give the instructor permission to view your computer to provide one-on-one assistance when needed.

    GSA Schedule: 47QTCA19D008F